You’ll walk the halls, collecting information on your thesis, taking photos, and eventually… try to escape. The manor will be the starting place for you, as the player. The long corridors of the hotel still exist, and its empty rooms collect dust. An ever-changing manor, once a hotel in the early 1900s, until an old lady only known as Grandma bought the hotel, and converted it into a home. The third chapter is a mix of the other two chapters, requiring everything you’ve learned to get through it. Sneak around the enemies and don’t get caught. The second chapter will test your stealth. The first chapter focused on psychological horror, made to build ambiance and tension. Using features such as a timed night vision camera, or hidden messages displayed by your flashlight, you can get through. Going through a series of 3 chapters, you’ll make your way through the manor, basement, and local area surrounding the manor to gather information and escape the grips of anyone chasing you. Eventually, a new family moved in, only to be the victims of a gruesome murder where the young daughter, Cassidy, was believed to have witnessed it all. Whenever someone went to check, the Grandma was nowhere to be seen, and the manor was empty. They started to hear noises, and see strange red lights coming from it. Originally, the manor belonged to a friendly enough Grandma, whose husband died, and people started to see her less and less. Playing as a crime and investigative student, you’re writing a thesis for your studies on the famous manor that’s home to the gruesome murders that happened in the 1950s.
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